Apr 19, 2013 – Bioshock Infinite

This entry, as a first for me, is not much about BDSM at all (except the last paragraph).  And I don’t go into any spoilers about the game.

I play a lot of computer games, mostly story-based “western” role-playing games such as Bioware and D&D games (I used to play tabletop D&D in the 1970s), and I also play many of the big-ticket adventure or action games such as Assassin’s Creed and the latest Tomb Raider.  Pretty much my favorite game of all time is Bioshock (the first one) from mid-2007, that was like entering a whole new and weird world with plenty of immersion into its atmosphere, and the storyline still rolls around in my head from time to time.  Bioshock 2 was okay but nothing special, because it was created by a different developer.

Bioshock Infinite received about as much hype as most any other video game evarrr, which is fine from my standpoint, since the more popular this type of unusual and fun game is the more likely that others will be made which means more future fun for me.  I was looking forward to Bioshock Infinite and once it was released a week or two ago I stayed away from spoilers and reviews.

As I began playing it, something seemed sort of off.  I wasn’t enjoying it nearly as much as I expected, and not as much as other recent games I had been playing.  The game had the main character go from one location to the next in a very linear fashion instead of allowing “open world” freedom to go wherever I wanted, and the gameplay didn’t vary throughout the game.  But wait, that’s how Bioshock 1 was, a mostly linear story-based shooter.  What’s my problem?

The problem is that since 2007, big ticket computer games have advanced in the variety of gameplay, learning from other games as they go.  In games such as Call of Duty (which I only mildly enjoy), Assassin’s Creed, and Batman Arkham Asylum and Arkham City … interrupting myself for tangent time!

The two Batman Arkham games are great.  There is plenty of torture!  Almost throughout both games there is someone or a group of people in the game being tortured and the player as Batman needs to rescue them.  But of course I take my time rescuing them!  Also, in the first of the two games there are plenty of barefoot guys beating people up (another plus in my book!).

After I play a good game my Princess plays it as I watch and provide helpful advice.  The Batman games are particularly enjoyable because of the witty banter within the game as the torturers enjoy their work (and readers of this blog probably know by now that being tortured by a sadist having fun is my biggest BDSM kink), so while my Princess plays I just sit back and enjoy the show.  Often when someone is under the not-so-tender care of one of the game’s many sadists I say to my Princess “Please do that to me!”  It’s the one time I risk “topping from the bottom” lol.  On top of the issue of torture, though, the Batman Arkham games are great games regardless of that.

Anywho, in many big ticket games nowadays there is variety of gameplay:  shooting, stealth, climbing/jumping, driving, puzzles, etc.  That didn’t used to be the standard case over, say, 5 years ago although there were still games which combined two or three genres, but nowadays it’s much more common to have a variety of gameplay types within a game.  And I’ve become accustomed to it, spoiled even.

Bioshock Infinite is pretty much solely a shooter, though, with just some bit of I guess “driving” though that’s a loose interpretation of the rail system in the game.  Just as in Bioshock 1, Infinite has a whole lot of interesting and strange storyline twists but the gameplay is rather monotonous and in a linear environment.  The storyline and atmosphere are the stars of the show in my view.

As I was playing it, though, I think I missed out on much of the ambience.  I was so busy trying to accomplish the tasks in front of me and also to pick up loose loot within the game, that I didn’t stop and smell the flowers.  It’s not that I rushed through the game, but so much is happening all at once that I think I missed a lot of it.  Once it ended and I began reading internet commentary and reviews (and there is plenty of commentary considering the very strange and complex storyline and ending), I realized that there was much more to the game than what I had experienced.  I didn’t miss any of it but I guess I didn’t really focus on what I should have focused on which is the storyline.

I read one commentary that Infinite should have an auto-loot system so that we players aren’t spending literally hours just finding loot.  Finding loot is a somewhat fun part of games but it can be monotonous and in Infinite it did get very repetitive and not all that rewarding.  Auto-loot would have been great, in my view, because then I could have spent much more of my attention on everything else going on around me instead of finding the next crate of loot.

I think that when my Princess plays Infinite I might encourage her to just skip opening many of the containers of loot, in the hopes that she can enjoy the storyline and game atmosphere more.  I know that as I watch my Princess play Infinite I will pay much more attention to the storyline and atmosphere.  Also, even had I paid more attention to the storyline it still would have confused me just as much, it is very complex, and even after watching the long non-interactive ending I had to go onto the internet to gain an understanding of what just happened so I might try to provide bits of timely storyline information to my Princess as she plays it.

In the meantime, though, my Princess is still finishing up Batman Arkham City and she has a few more victims to save from Riddler’s torture.  Woohoo!!

Okay, I can’t help but write something about BDSM (no, computer game torture is not BDSM because the victims do not consent!).  My Princess and I were recently at a family get-together where I had to sit on a stone step for a couple of group photos to be taken.  When we go out, my Princess chooses what I wear (she did that even before D/s entered our lives) and the crème-colored pants I wore were a bit dirty from my sitting on the step so she started brushing off my behind.  Well, she couldn’t help herself and the brushing very quickly became a spanking and she said that it would take her some time to get the dirt off.  One of her relatives said “You two get a room!”  My Princess spanked me in public!!  Double-woohoo!!

One thought on “Apr 19, 2013 – Bioshock Infinite

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